Posted by: 44KPanda 12 November 2017
Top Hat Studios is looking to raise funds for the development of their cyberpunk adventure game, Sense – 不祥的预感: A Cyberpunk Ghost Story.
A few months ago, we covered another cyberpunk title, Babe Runner. In that game, the use of cyberpunk is mostly relegated to being the backdrop of a crime drama. Top Hat Studios is taking a bit of a different approach to the cyberpunk genre: they intend to blend cyberpunk with horror in their adventure game, Sense – 不祥的预感: A Cyberpunk Ghost Story, now on Kickstarter.
Under the neon lights of a cyberpunk dystopia lays the ruins of the Chung Sing Building; an obscured reminder of a bloody mystery illuminated by both the innovations of the future and the traditions of the past. Caught in the midst of a conspiracy from years past, our protagonist Mei-Lin Mak finds herself stuck in these crumbling ruins, trying to decode a mystery whose answer may reach past what even the technology of the future could produce. In an industrial world stricken with fierce division between government and individual, rebellion and order, and human and machine, Mei finds that there may be a greater division undiscovered; the division between normal and supernatural.
If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of turning to action and jump scares. Mei is not a trained agent; she is a programmer and not a soldier; the ghosts – the glitches of reality – are spirits and not spectral zombies; and the scares are from within, not from the horrors around.
Along with the cyberpunk aesthetic that Sense embraces, the title also wears eroticism on its sleeve. The character designs and even some of the backgrounds have an ecchi appeal. You can expect a certain level of fanservice throughout.
If the campaign reaches its funding goal of $18,000, there are several stretch goals planned beyond that point. These stretch goals include digital releases on other platforms like the Sony PlayStation 4 and the PlayStation Vita and the Nintendo Switch, voice acting, free story DLC after the game’s release, and four hidden stretch goals.
Backing Sense will grant you access to various rewards. The rewards start simple, with your name in the credits, wallpapers, and access to backer forums. If you back the game by a bit more, you can get digital copies of the game, artbook, and soundtrack. If you’re feeling more generous, you can get physical versions these items, a collector’s edition of the game, or even the chance to create a character.
More details on Sense can be found on the Kickstarter page. There you can find additional details on the gameplay, as well as check out the concept demo for Windows and Apple platforms. If successfully funded, this project is scheduled to release August 2018.
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