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Kickstarter Campaign for Visual Novel “Wonderful Everyday” Launched by Publisher Frontwing


Frontwing has started a new crowdfunding campaign for psychological visual novel and eroge Wonderful Everyday to provide fans with physical copies and additional merchandise.

First announced during this year’s Anime Expo by Frontwing International, Wonderful Everyday, is now heading to the Kickstarter crowdfunding platform in order to deliver physical copies of the game to consumers, as well as a whole slew of game-related merchandise.

You can read Frontwing’s full press release that covers both the aims of the Kickstarter campaign and the game’s story below, coupled with a few sample screenshots directly from the game.

Tokyo-based visual novel developer and publisher Frontwing has launched a Kickstarter campaign for the upcoming visual novel “Wonderful Everyday ~Diskontinuierliches Dasein~”. With a base goal of $80,000, the Kickstarter aims to make both physical copies as well as a wide variety of merchandise for the title available to fans worldwide

With a base goal of $80,000, the Kickstarter aims to make both physical copies as well as a wide variety of merchandise for the title available to fans worldwide who otherwise wouldn’t have a chance to obtain such items. Additionally, the campaign features two stretch goals at launch to potentially bring exclusive brand-new content to fans: the first, at $120,000, would fund a full English translation of the artbook, including a long-form interview with writer and producer SCA-DI, and the second $180,000 stretch goal would allow the production of a new short story game set in the world of Wonderful Everyday written by SCA-DI himself. There are also a number of new rewards exclusive to the campaign, including a full-size replica of Mamiya Hasaki’s stuffed rabbit, an object which plays a pivotal role in the game. The high-level tiers allow dedicated fans to receive original shikishi drawings from the original artists for the game, and there is also a special campaign allowing the first 200 backers contributing $310 or more to get a special autograph board signed by the game’s staff, including writer and producer SCA-DI. The campaign will be open for 28 days, and post-campaign support will be handled via BackerKit. The Kickstarter campaign can be accessed from the following URL:

There are also a number of new rewards exclusive to the campaign, including a full-size replica of Mamiya Hasaki’s stuffed rabbit, an object which plays a pivotal role in the game. The high-level tiers allow dedicated fans to receive original shikishi drawings from the original artists for the game, and there is also a special campaign allowing the first 200 backers contributing $310 or more to get a special autograph board signed by the game’s staff, including writer and producer SCA-DI. The campaign will be open for 28 days, and post-campaign support will be handled via BackerKit. The Kickstarter campaign can be accessed from the following URL:

https://www.kickstarter.com/projects/frontwing/1178428395/

“Wonderful Everyday ~Diskontinuierliches Dasein~” is the English localization of developer KeroQ’s title “Subarashiki Hibi ~Furenzoku Sonzai~”, commonly abbreviated to simply “Subahibi”. “Wonderful Everyday” is an adult-oriented visual novel, produced and written by SCA-DI, which features dark themes and heavy philosophical explorations. The story follows the lives of Yuki Minakami, Zakuro Takashima, Takuji Mamiya, and others, during the weeks leading up to a significant event in their lives. The English release of “Wonderful Everyday” is hotly anticipated, and the original Japanese “Subarashiki Hibi” consistently ranks among the top titles on visual novel databases and ranking sites.

The first chapter of “Wonderful Everyday”, “Down the Rabbit-Hole”, is planned to be released on Steam in late August at a price point of $29.99 USD. The remaining content of the game will be available at no cost in the form of a free adult content patch, which expands the Steam release to the full version of the game. The resolution of the game has been increased from its original release to 1280 x 960; additionally, the game will feature no mosaic censorship, and assets have been redrawn to accommodate this change. All details regarding the adult patch can be found at the following URL:

https://subahibi18.tumblr.com/

This release marks Frontwing’s first collaboration with KeroQ for overseas audiences, and further collaboration is currently being considered for potential future projects.

About Frontwing

Frontwing is a developer of Japanese visual novels. Since the company’s founding in 1999 as a bishojo games developer and the release of Frontwing’s first title, “Canary’ (Canaria: Kono Omoi o Uta ni Nosete) in August 2000, we have published a number of titles in the visual novel genre. From school life love stories to hardcore adult games, as well as titles which utilize 3D computer graphics, our creations cover a diverse range of genres. Our products, as well as the characters they feature, have come to represent the world of bishojo games. Frontwing marked its first venture into the overseas market May 29, 2015, with the English release of ‘The Fruit of Grisaia’ on Steam. Since then, we have self-published the Grisaia: Phantom Trigger and Corona Blossom series, as well as three ‘Grisaia’ series side stories. Further localized titles are in the works, including simultaneous English releases of new upcoming Frontwing games.



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