Developer Soviet Games has posted an update for their game Love, Money, Rock’n’Roll to get their fans in the holiday spirit. This update shows a new demo reel of the animation that will be used for their game.
Coming off the success of the Kickstarter campaign for Love, Money, Rock’n’Roll, the developers have released an update regarding the character models and portraits. Instead of creating and using a singular model for each character and their many poses, they decided on using multiple models, changing poses while still keeping their full range of movement. The money that was intended for use on character transitions between scenes will now be used to expand the range of movement and gestures of the sprites.
In accordance with their promise before the Kickstarter ended, a video detailing one of their characters was uploaded, showing off their new animation style. This video in particular shows off a character known as Himitsu, and can be viewed down below. A full post describing the update in English is available here.
On a long road, one can encounter both successes and failures. We are glad that we’ve had no failures so far, and we are even gladder about one of our great successes – reaching the Kickstarter campaign’s goal. The financial side of the question is important, sure, but your support is even more valuable to us! Everyone who waits for “Love, Money, Rock’n’Roll” contributes to our cause one way or another, and we value both the money and the kind words. For them, we are immensely grateful!
The winter is at the doorway! And we are ready to cast the cold and blizzard out of your minds with a portion of good news!
After the end of the Kickstarter campaign, we’ve had some good rest and got down to work with renewed vigor. We are glad to tell you that the game’s development is going nicely and without delays. In particular, not long before the end of the Kickstarter campaign, we promised to show you the new, improved versions of character animations. Today, we are finally ready to do so. Meet Himitsu!
Some technical details: As you might have noticed in the video, we refused the idea of making pose-to-pose transitions. This is mostly due to the limitations and difficulties tied to Live2D, the tool we are using to animate our characters, and the existing assets we have to work with. While creating a single united model for a character is possible in theory, it ultimately takes too much time and effort, while the results leave much to be desired. After an intense period of trial and error, we made the final choice in favor of separate models for each of the characters’ poses without the transitions between them and decided to use the freed time on expanding the pool of animations and perfecting them.
Soviet Games also announced the winners of their fan art contest that they held on their Vkontakte group, which can be seen at their VK page here.
An Indiegogo campaign has been launched for Love, Money, Rock’n’Roll. Anyone who wanted to donate to their game, yet missed the Kickstarter now has the chance to do so. All of the money donated to the Indiegogo will be used to further their stretch goals from the Kickstarter. If you’re interested in donating, the Indiegogo campaign can be found here.
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