After a long internal dispute between the developers of Breeding Season – one of the highest-profile Western adult game projects – the game has been officially cancelled.
After three years in development, the sex and breeding farm simulator Breeding Season has been canned, with the game’s lead developer HBomb (aka Hartista-Pipebomb) citing an internal conflict with lead artist S-Purple. Breeding Season initially started out as a small game on the Legend of Krystal forums in January of 2013 where it quickly gained popularity. A year later, in February 2014, S-Purple had officially joined the team, and after a short round of negotiations, the Breeding Season Patreon was opened in March of the same year.
It didn’t take a long time for the project to gain massive support. It took only two months for the Patreon to reach a threshold of $8000 per month. With such significant financial backing, the development team got expanded with several new animators and a programmer. Breeding Season had been receiving semi-regular updates, steadily adding new content all throughout 2014-2016 up until July 8th, where the last hotfix of the game marked as version 7.7.1 was released.
On July 13th, HBomb released a lengthy statement (part of it available below) explaining in detail why the development of Breeding Season had to be cancelled, putting his issues with S-Purple at the forefront of the cancellation.
Breeding Season is over, S-Purple has single-handedly killed it
Many of you were already aware that S-Purple (AKA Shwig AKA Vladimir Sandler), the art director for this project, has been conspicuously absent lately. I recently found out why.
It’s possible the single worst decision I’ve made throughout this entire project was ever choosing to trust him in the first place. When S first joined this project, as the very first person I ever put on the team before we even started our Patreon, I gave him an incredibly generous contract. In it, he was entitled to half the remaining revenue after all other business expenses (including labor, etc) had been paid. I also allowed him to retain the rights to his artwork, under the assumption that if either of us ever chose to leave the project that they would be able to then sell their portion of the product to the other, or negotiate for royalties. I didn’t know when I made that contract that this project would ever be anywhere near as successful as it became.
HBomb continued to explain how Vanilly, an artist initially responsible for creating and conceptualizing animations for Breeding Season, had decided to leave the development project due to “disorganized management” and taking on too many responsibilities.
On July 4th Vanilly gave me her two weeks notice, and explained to me that in addition to issues she had with my disorganized management of the project, there had been little to no direction in the art department and she had found herself in charge of essentially all the duties of the art director, in addition to PR and having to fix, redraw, color, and cut up animations before even being able to get to the task of actually animating, and as a result she was carrying a huge amount of the burden of the team while S had been reducing his own responsibilities.
The post continued with HBomb learning about S-Purple starting a new Patreon-backed game by the name of Cloud Meadow, operating on a very similar concept to Breeding Season, with art once again provided by S-Purple and former Breeding Season artist Subtank.
Having learned of this, HBomb took to Skype and had a conversation with S-Purple. In it, the artist stated that he decided to leave Breeding Season behind and start an entirely new game. Furthermore, S-Purple demanded HBomb remove all assets owned by him from Breeding Season and shuts down the Patreon within a week.
Finally, HBomb explained that continuing to develop the game is impossible due the whole debacle and the team’s lack of motivation to continue working on the project.
But that’s it, this is the end. None of the other members want to continue on the project after this. S remains resolute in his unwillingness to sell me the assets and I actually do believe he’s stupid enough to pursue legal action out of spite. For all the fucking resolve in the world I can’t do a single fucking thing; Breeding Season is over, we’re never even making it out of alpha and every promise we ever fucking made is invalidated by the fact I put too much trust in someone else to do the right thing. Hell, not even the right thing; I just trusted him to do the not fucking insane thing.
Finally, if it were in my power, given that at every point in this project it has been wholly and totally supported by you guys: the fans and patrons, every last asset of the game would belong to you, and given this project collapsed like it did I would release every single development file to the public. Legally I can’t do that, though.
[UPDATE 5:40 PM EST 07/14/2016] S-Purple has posted a response to HBomb’s blog post explaining that his reasons to leave the development efforts were due to mismanagement on HBomb’s part. He also mentioned he will be preparing a more detailed statement explaining the circumstances of his departure by responding HBomb’s blog post point by point.
I’m currently putting together a point by point response to my Ex-Partner’s statement about why I left Breeding Season found here:http://breedingseasongame.blogspot.com/2016/07/breeding-season-is-over-s-purple-has.html
For the moment, I just wanted to let you guys know I didn’t do this out of spite, nor greed, but through legitimate disagreements with HBomb’s method of management. I’ll be giving you guys the full details in a little while, I’m just getting the whole thing down. HBomb has given you an incomplete and misleading view of the situation, I’ll give you my side of the story, and then you guys can decide for yourselves who is responsible.
The former Breeding Season lead artist had also this to say about his upcoming game Cloud Meadow tying it together with his departure from BS.
I also wanted to say that my new project: Cloud Meadow (found here:https://www.patreon.com/CloudMeadow) was not made to simply steal the profits of Breeding Season for myself, but to actually save what I could of the Breeding Season Project, and deliver on the spirit of the promises made by the project. The way the actual Breeding Season game development was going, it would never have actually been finished, even if myself and the other artists worked 24/7. I had intended to not take the money owed to me for the month I worked on this from Breeding Season’s accounts, and simply announce this at the same time as I announced my resignation so that people would see that while Breeding Season might finally be dead, they would still have a valid option for funding a game about banging monstergirls/boys and running a monster farm.
[UPDATE 07/16/2016] Both S-Purple and Vanilly have individually responded to the Breeding Season cancellation post by HBomb, with S-Purple going as far as to address every point made by HBomb.
In response to people’s questions about the current state of Breeding Season, Vanilly has decided to post her full resignation citing general unprofessional team atmosphere, lack of project direction, consistency of work frequency and forcibly taking on responsibilities she claims she was not hired for.
There has been little to no direction in regards to running the art department. I’ve been responsible for scheduling work assignments, and maintaining a steady workflow despite not being the head of the art department. I’ve had to chase after coworkers to finish their jobs, often met with apathy and untimeliness. In addition, I was pushed into the responsibility of PR, a position I was not hired for, and ultimately led to me having to constantly lie and cover up the absence of work and content. This has made for an incredibly unprofessional environment, but unfortunately there are even more reasons it has been unprofessional. Lack of consistent work hours, people not showing up for meetings, lack of direction from programmers for what assets are needed, and a disregard for reaching milestones in development. Especially in the case of our lead developer who consistently promised milestones and would fail to deliver. That same lack of initiative has also led to financial issues, because of your reluctance to make me an employee rather than a contractor I was forced to file a 10-99 MISC despite the fact that I do not meet most of the requirements of a contracted worker, and in fact am more of an employee, without the benefits. (https://www.irs.gov/pub/irs-pdf/p15a.pdf ) Finally, because of all these issues to ensure content was produced on time I was constantly forced to work extremely long hours each week. On top of that, the number of hours I had to work was extended further by having to fix, redraw, recolor, and cut up animations. I simply had far too much work that I needed to accomplish each week. Ultimately I do not feel that these issues are correctable nor do I feel that my opinion has been given credence on the subject numerous times, and as such my resignation is final and irrevocable.
The newest update from S-Purple features a point by point response to HBomb’s initial post on the Breeding Season development blog. Similar to Vanilly, the ex-lead artist tells a story of mismanagement, delayed content updates, incompetence in running a project of Breeding Season’s scale, lack of team leadership and even misappropriation of funds. As S-Purple’s response is quite lengthy we encourage you to read it directly on his Tumblr blog.
At the end of the post, S-Purple admits that even though blame has been passed around frequently in the last couple of the days, he does feel partially responsible for what happened to Breeding Season.
At the end of the day, I will not say I was not at least in part responsible for this affair. I enabled HBomb’s problems, refused to address them, or taken earlier leave of the project so it wouldn’t ever have come to this point. The contract gave me far more power over the game than I allowed myself to use until this point, because I thought the situation was salvageable. Two years, going on three, the exiting from the project of my fellow team members, and the self-serving behavior of HBomb all lead to my decision to quit, and prevent him from further capitalizing on my assets while giving no work, no effort, no working code, no story direction, nor any management to Breeding Season. Cloud Meadow is not Breeding Season, but it will hopefully be the spiritual successor to what could have been if bad management and incredible laziness had not interfered with production at the highest levels of our development team.
Breeding Season’s Patreon has now been set to private , but before it went dark the developers were receiving over $30,000 monthly from their dedicated fans. With over 11,000 people donating to the project, the Breeding Season Patreon was the biggest and one of the highest earning accounts on the service.
What will happen to the project now? Only one thing is for certain: Breeding Season will never reach completion in its current form with most of the game’s art assets being held in a potential legal dispute between HBomb and S-Purple. It’s a great shame that a huge and successful (even in the alpha stages) erotic game like this had to suffer this fate. The high profile nature of Breeding Season will, without a doubt, open up a lot of discussions not only about the game itself but also the risks of donating to any development projects across all crowdfunding platforms. The storm is already upon us, and it’s up to the various gaming communities surrounding Breeding Season to navigate it towards a safe haven or to the bottom of the ocean. More information will be reported on as the story develops.
If you enjoy our content and would like to support us, please consider donating to our Patreon.