Yes, you read that right. With the beginning of a new entry in the Street Fighter series, Street Fighter V, it was only a matter of time before an h-game parody of it would soon be hitting the internet. Luckily for us, StudioS has come forth with their latest game, Strip Fighter V, a sequel that brings forth a whole bunch of changes and upgrades that are sure to surprise.
For those not exactly in the know, Strip Fighter V is, of course, a fighting game that has spanned quite a while, with the previous entry being Ultra Strip Fighter IV: Omeco Edition (which will be referred to as USF4OE from this point on.). With USF4OE, it pretty much mimicked the original Street Fighter IV in terms of the fighting mechanics, sporting focus attacks, various super combos to choose from and a whole bunch of characters to play as. If you want to know more about that game however, check out the review we’ve previously posted.
Strip Fighter V, however, is a different animal from USF4OE, with marked improvements in a few areas. Firstly, the character designs look considerably better than they did previously. The style is still very similar to StudioS’ previous game, but things look much neater and tighter than before. The game also features improved background design, and while they still feature low-grade 3D elements, they look better than before. Strip Fighter V still maintains its 3-button attack system, with the other three buttons working as combos of those three buttons for certain attacks and gameplay mechanics. The animations, while still very doll-like, do look a bit more convincing than in the previous game. The only strike here would be the audio, as some of the stock music has been used already in the game’s predecessor. Some of the voice acting seems a bit limited during the lewd scenes as well, with repetitive sexual expressions in some instances. The narrator also sounds just as bad as he did before, coming off as a guy with a thick accent who just inhaled a mouthful of cotton. It would’ve be nice to have improved music and more voice actors/voice work involved, but when seeing the rest of the game, one can tell where their resources were most dedicated.
From a functional standpoint, the game works just fine, however, I did run into an issue where putting it on full screen caused the visuals to glitch out, leaving a messy, distorted image in the corner of the enlarged game screen. I assume this to be an engine-based flaw more than a developmental flaw. It would be nice to see this fixed in a later iteration of the game, however, given that enlarging the window on these games tends to make for uglier, stretched, visuals, it might not be a huge matter in the end anyway.
Speaking of gameplay mechanics, much in the way that USF4OE had mimicked the fighting systems from Street Fighter IV, Strip Fighter V copies some of the mechanics of Street Fighter V and does so surprisingly well. Like the original game, you get what are essentially V-skills and V-triggers unique to each character, even though they aren’t described as such. The skills and triggers usually take the form of a status boost or specialized attack; for example, Yuki, the more obvious parody of Ryu, has a parry for her V-Skill, while her V-Trigger gives her specials a bit more strength. Stroh ODC-005, who seems like a cybernetic, female take on Dhalsim, actually mimics Dhalsim’s V-Trigger, where she explodes and cover the ground with a carpet of fire that causes gradual damage to an opponent standing in it. These all make for really interesting gameplay elements, and players may find themselves actually using these moves quite a bit. The game also features crush counters, which emphasize the damage done when counter hits are made with heavy attacks. For a game with a good deal of goofiness to it, it’s actually really nice to see the attention to detail here.
As for the core gameplay itself, Strip Fighter V has improved considerably, inspiring a desire to actually play the game for more than just a brief stint. Special moves feel incredibly responsive, and despite the lack of button options, the game still has some degree of nuance involved. Discovering combos actually feels like something fun instead of just mashing buttons, and computer opponents don’t feel so cheap that one would have to find an exploit to beat them. On a few occasions, I actually found myself trying to strategically plan my offense, mixing things up just to win a match. The final boss, a male succubus, didn’t even feel like an excruciating battle, and he actually is the cheapest character in the game. Once you beat the game, you’re treated to “Hard Mode”, which isn’t ridiculously difficult, but does live up to its name provides some added challenge. That said, the game does feel rather short, due to it only having eight characters: six females and two males.
The characters are standard parodies or hybrid parodies, taking cues from Street Fighter, King of Fighters and if Kurasawa is any indication, Samurai Shodown or Guilty Gear at least. The parodies are fairly basic, considering that there are only 8 characters, some returning from USF4OE; particularly Yuki and “S”. Other characters include Ranko, a Zangief clone who has grapple moves and attacks with armor; Tina, who plays like a shoto, but has a bit of Nash in her style, utilizing air grabs and sonic booms; and my favorite, Hibiki, who, if it isn’t obvious enough, is a parody of Dan Hibiki. She plays practically like Dan as well, with short distance fireballs and a flying kick move.
She can suck a mean tentacle, too.
The lewdness of this game is pretty well present, featuring different kinds of women, all but one being well-endowed. Some of them also happen to be a futanari, which is a treat for the futanari addicts out there.
The meat of the lewdness, however, can be witnessed mostly though super combos. When players finish a match with a super combo, they are treated to an animation of their opponent losing most of their clothes. Once that is done, the character is in a “finisher” state where the player can choose to either brutally fuck the opponent or finish them with another super combo. It’s pretty entertaining and feels a bit easier to do than in the previous game. Just before the boss fight, players are also treated to a cutscene of the last person they defeated being ravished by the tentacles of the male “succubus”, who should really be called an Incubus.
The most surprising aspect of this game overall is the fact that this was all done on Enterbrain’s Fighter Maker 2 engine. It’s the engine that was used in this game and others, such as Ultra Strip Fighter 4, Toffi-Sama’s Amazon Brawl and Suge9’s Vanguard Princess; all games of wildly different styles and qualities, for better or worse. It’s quite admirable to see that a lot can be done with such an outdated, limited engine, even to the point of mimicking gameplay mechanics from considerably more recent games. It goes to show that it isn’t entirely the fault of the game engine, though, it sure could use some improvements; perhaps even a replacement.
Overall, Strip Fighter V is a solid fighter that showcases a good amount of quality lewd content, improved gameplay, improved character designs and a total package that actually feels like a quality fighting game. StudioS has outdone themselves in the areas that matter most, while still keeping their own style. If you wanna give the game a run for yourself, it’s available on DLSite for around $18.00 (1,944¥).