Putting the D in the double D.


Fighting games are generally perceived as gigantic walls with huge learning curves and a sea of people playing it who are better (or cheaper) than you. Sometimes, you just wanna play something like a fighting game without all the stress. Super Smash Bros. might be a good idea; hell, even Rising Thunder might be a pretty sweet idea. Problem is, you don’t own or don’t feel like playing the Wii U, Rising Thunder was recently canceled after the company was acquired by Riot Games and you haven’t fapped in a while. By the looks of things, something like Amazon Brawl might do in a pinch, right?Amazon Brawl is a 2D, 1-vs-1 fighter by Toffisama that was released in August 2015. It features the style that has been consistent in Toffi’s other games, like Fairy War 2 and Amazon Kara. The game was developed using Enterbrain’s rather old Fighter Maker 2 engine, with character models made in 3D Custom Girl. The game sort of plays with a certain consistency, which will be touched upon later in this review.


In Amazon Brawl, you’re given 8 different characters to play with, ranging from angels, elves, amazons, “parasites”, dog girls, and a demon named… Terry. All of them are involved in this Amazon Brawl that has substantial lore backing it. You don’t learn an awful lot about the lore in the game itself, which makes some degree of sense. Fighting games usually aren’t the most amazing venues for a detailed story; if one tries to incorporate a detailed story into the game, it usually ends up feeling like a slog, like with BlazBlue. Luckily for you, the option to dig into the world of Amazon Brawl comes in the form of a ten-page .PDF file. It would have been nicer if a chunk of this lore were presented in the form of cut scenes, but this isn’t really the worst way to go about it.Upon starting the game, you’re greeted with the character select screen that shows you what kind of character you can pick, along with their fighting and humiliation styles. After you pick your character, you’re greeted with a brief character story and a choice of three game modes.  Your three game modes are the story mode, free play and watch mode; for when you’d rather just fap and watch two computer controlled characters literally just fumblefuck. Choose the story and you’re treated to an intro cutscene before the actual game starts. When the gameplay in Amazon Brawl starts, it hits an odd, yet interesting spot.


The gameplay of Amazon Brawl consists of two characters beating each other into submission. Your job is to hit your opponent until the little icon on the bottom right corner turns red. When it does, you’re able to pull off humiliation attacks, which raise a damage percentage just below their icon. When this percentage reaches 100%, they are officially broken and you are declared the winner.  It’s an interesting type of gameplay mechanic that promotes trying to win instead of intentionally losing just to see something sexy happen. Humiliation attacks aren’t the only things that can happen to raise an opponent’s percentage, either: wild girls can also take advantage of a weakened player and do the humiliation without you needing to do anything. They randomly drop in from the sky with their drops indicated by a red target that appears on the ground. If one isn’t weakened enough to be humiliated, however, they are simply hit and distracted, leaving them, or you, open to attack. This may be a bit of a bother for same, so the developer thankfully allowed for the option to turn this off.

Pulling all this off isn’t a complete headache, but it does feel rather stiff. Due to the low amount of frames put into their movements, the character animations feel pretty sluggish. It makes for a game that feels like a light distraction at best and a chore at worst. The lacking frames also make button presses feel a bit sluggish, with very slow start-ups for even basic attacks. Had there been more frames of animation, faster gameplay and a dash/run option, Amazon Brawl would have felt like a much smoother experience. The expectation isn’t that this game should be ready for the next slew of FGC tournaments, but that it’s a bit more accessible for more pleasurable casual play.


Design-wise, the games graphics don’t exactly impress much. All of the characters are designed in 3D Custom Girl, which looks more attractive than someone doing all of their work in Poser 3D, but it still looks rather awkward. This is mainly because all of the characters generally look the same, barring outfits, hair and attack animations. This uniformity of their body types makes them look more like palette swaps than diverse characters with their own unique style. One might argue that each character’s move set and the story provide that diversity, but it would be nice if there were some pear shaped or small breasted characters involved to offer some variety; perhaps even a nice muscle girl. On that note, the character models in-game are pretty huge, taking up a good chunk of the limited screen space. Had this game been made with more modern screen resolutions in mind, the sprite size would be acceptable. As it stands, the screen feels claustrophobic at times, especially with multiple non-player sprites in the background. Couple this with some awkward looking backgrounds, and it’s not the most visually arresting experience in the world. For what the game needs to accomplish, however, it’s serviceable enough.

While the graphics might be hit-or-miss, the lewdness isn’t bad at all, mainly involving futanari characters along with tentacle sex, slime girl attacks and other pairings with woman/animal hybrids. The sounds can get repetitive at times, but it’s still pretty entertaining. While the humiliation attacks are nice to watch, it would have benefited from having more frames of animation involved, much like the actual fighting. At any point in the game, you can witness things like a futanari having their cock shoved into a fucking machine, getting power-fucked by a giantess futa or one being sucked off by a large, transparent ball of slime.  For a visual style that doesn’t look amazing, the game still manages to be arousing and creative.


Overall, Amazon Brawl is a pretty alright idea that makes for a short, entertaining distraction. Especially considering the limitations of the Fighter Maker 2 engine and 3D Custom Girl. There’s a lot that could be improved upon, even when taking into account that there’s just one person making these games. That considered, Fighter Maker 2 has been used to make games like Vanguard Princess, which I’ve reviewed as pretty decent. It had similar issues, such as large sprites in a small screen resolution, but it played really well for what it was. One could take note of the fact that Vanguard Princess was made by someone who used to work for Capcom and say that the comparison isn’t really fair; however, Toffisama could still take the tools at his disposal and make a smoother, more in-depth game than his previous titles, so there’s potential in his hands to make something truly unique. With that in mind, Amazon Brawl is a game that would have fared better if it had more time and development on a number of features. As it stands right now, it feels rather weak compared to other games using similar tools in its field.

If you would like to check out Amazon Brawl, as well as other games developed by Toffisama, feel free to go to their WordPress website for downloads.

Pros

  • Simple attack commands
  • Good dose of lewdness
  • Plenty of effort put into the lore
  • Interesting submission style fighting

Cons

  • Stiff/sluggish animations
  • Unappealing design throughout game and menus
  • Huge sprites in a small screen resolution
  • Same-y looking sprites
  • Gameplay
  • Sound
  • Art and Graphics
  • Replay Value

LewdFactor

Lots of futanari, some monster girl stuff, and some tentacles thrown in for good measure.

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