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Review: See No Evil

But you'll see a lot else

See No Evil is an erotic Bara experience lovingly crafted by Big Fingers. The game follows the story of Orsino, a bear of a man who finds himself in a strange world. Collect your thoughts in this point-and-click style visual novel, and prepare yourself for a ride.

We’ve had a run of man-centric games come out in news pieces lately. It’s nice to see that particular market do well, particularly as a fan of the male form. See No Evil hit my desk just recently, and as someone who enjoys Bara, it would be silly to ignore. The game, developed by Big Fingers, is something of a point and click adventure. See No Evil melds a few genres into one, really, and will see players solving puzzles to progress while they interact with the narrative. The developer himself describes See No Evil as something of a visual novel, and with such a large focus on story, it’s easy to see why.

See No Evil is set in an ambiguous time period, but we can safely assume it’s somewhat modern. The game revolves around the player controlled character, Orsino, who awakens in a forest clearing. With a serious hangover and no memory of the night before, Orisno needs to figure out what the hell happened. Getting to his feet, he notices something – he’s naked. As a player, this is absolutely fine, particularly since Orsino has a favorite body type of mine, but it’s a bit strange in his eyes. In an attempt to figure things out and clean himself up, Orsino makes his way back home, which is located nearby; sadly, it’s not that easy. Unfortunately for our hero, his house has been destroyed and is engulfed in a strange flame. Confused and concerned for his home, Orsino makes his way across the forest to his neighbor’s house for help. Once there, however, he is met with surprise yet again, and in the stead of a house is a demonic palace.

This palace is where the majority of the game takes place, and belongs to one Lord Barrod. Lord Barrod has a surprise date with Earth, and Orsino happens to be the welcome party after being transported to their realm. Barrod has a more pressing goal, though: now that you’ve arrived, he wants you to submit to his will. The half-naked Orsino is offered affection, care and everything he could ever desire if he pledges himself to Barrod, and while eternal sexual servitude might seem appealing, Orsino is given time to decide. From here, the player is given free roam of the palace, and this is where the game unfolds.

The player will make their way through the game via a series of interactions, using clues and their own ingenuity to figure out the next step. There are a number of characters to win the favor of, including Barrod himself, which makes up the bulk of the gameplay. Each character has their own “pledge”, a spiritual bond formed between them and the player. This pledge is what you’re aiming to fulfill; once you’ve figured out what to pledge, that is. Fulfilling a pledge will achieve some important things, and will also provide the player with some raunchy scenes to enjoy. Pledges often require certain actions to be taken in a specific order, so it’s important you pay attention to any clues you may get.

The player has a few different mechanics at their disposal to find clues: inspect, interact, repeat and use text commands. Inspection works as intended, allowing players to read a brief summary of their immediate surroundings. Interact, the main command you will use, allows the player to talk to NPCs, move through doorways and collect items. Repeat, as it suggests, allows players to repeat the previous thing they heard, just in case they missed something. Repeat will become more important later, so it’s best to remember it’s there! Finally, you’re given text commands, which contain a set amount of options. Some of these are explained in-game, with the most important being “suggest” and “offer”. Suggesting allows the player to do just that, and will suggest something that might be pledged to the NPC. Offering, in a similar vein, allows the player to then offer up their side of the bargain. Players can also “summon” once they’ve reached an agreement, at which point you’ll be able to enjoy the fruits of your labour.

See No Evil, made in Unity, has a very distinct look to it. The models seem to be entirely hand drawn, and have a pixel-art feel to them. The animation of Orsino is very fluid, with the shadows dancing off his bear-like body in motion. That animation is mostly reserved for Orsino, but each NPC heaves and sways as they take a breath, which helps to make them feel at least a little alive. The environments are equally pleasing to the eye, and it looks as though great care has been put into their creation. Everything is rendered in black and white, but I didn’t feel the lack of color detracted from the game at all. If anything, it added a certain charm to the game. Working in black and white generally requires attention and skill with shadows, something I felt was pulled off here.

The sex scenes are also in black and white, though they have more of a roughness to them. Each scene is a series of still frames, which shows off the naughty encounter as it progresses. Each scene is also crafted in black and white, relying on crosshatched shading to make it pop out. It’s very reminiscent of old flash games, and it never felt like it needed more. Big Fingers did a good job with creating the muscular bodies of each character, and it feels like they each have their own style. For fans of Bara, it should be very pleasing to the eye. There are also some non-human characters, such as a very well hung Minotaur. That might bother some people, but I never found it to be a problem and thought they worked well.

There’s not an awful lot to say about the sound department. The music is quite repetitive and didn’t really seem to change much. There were a few different sounds here and there, but the bulk of the game felt a bit droning. Thankfully, the music can be turned off if you desire, leaving room for you to play your own. Generally, the sound didn’t stand out, though there was one exception: during a post-coital sex scene, Orsino lets some air escape and – well let’s just say it was very entertaining. I can’t give high marks to this section, but the music and sound effects get the job done.

As for the writing in See No Evil, it definitely made up for the shortcomings in sound. While everything was fairly predictable in terms of the story, I was still left with some surprises. My initial assumption for the story didn’t materialize, but the true direction became obvious shortly after. On that level, the writing was engaging and varied enough that characters felt different from one another. This is a bit more pronounced with Ciz, and I probably liked him the most because of that. Big Fingers was very descriptive during the sex scenes, something which anyone who enjoys a good doujin will appreciate. There was very little left to the imagination, and coupled with the artwork, made for a very erotic experience. There was also a nice level of emotion present, and I felt myself sharing the character’s afterglow. There were plenty of times I caught myself having a giggle too, so there was a nice mixture of romance and comedy.

My thoughts on See No Evil are mostly positive ones. While short in length, it was an enjoyable experience with only a few minor hiccups. The game did snag once or twice, locking me out of my control and forcing me to restart, but it wasn’t a huge problem. I did think I had a bigger problem on hand, but it turned out to be of my own doing after I hadn’t caused the next scene to trigger. Just remember, as you should with all games – exhaust all the dialogue and save yourself some trouble. My biggest gripe with the game is certainly the sound, but it never really impacted anything badly enough for me to hold a grudge. Small development teams often have some sort of weak point, so it’s not a big deal.

I enjoyed the story, even if it was simple and a little cheesy at times. Perhaps it’s my feminine disposition, but I’ve always been a sucker for romance and happy endings. That’s not to say See No Evil only has a blissfully happy ending, as there’s more than one that you could end up with. I obtained a few different endings myself, and I’m going to let you find out what happens on your own. As a fan of men in all shapes and sizes, the sex scenes were also great. Imagination and good writing can do a lot, and coupling that with the artwork made it enjoyable. The whole experience was very endearing, and had a nice balance of emotion and raw lust that kept me playing.

See No Evil is definitely short, which is reflected in its pricing: The game costs $8 (£5.26), which is around the price of a movie ticket. Considering the game’s length, I’d say the price is probably about right, though there are longer indie titles for less. It’s clear a lot of love went into this though, so for a charming experience that’s likely to stir your loins, it’s worth a shot. If you’re a fan of Bara and handsome men in general, I’d recommend it. You can check out the developer website here, and you can find the See No Evil store page right here.


  • Art direction and design
  • Writing
  • Characters


  • Sound
  • Writing
  • Art and Graphics
  • Sound
  • Gameplay
  • Story


A nice little experience for any fan of bears, it's definitely worth a shot.

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